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Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Monday, March 12, 2012

Tips to encourage creativity through art among kids?

Art and crafts activities can help foster creativity and other skills needed to speed up learning process. Kids love art and crafts projects and enjoy doing it. My nursery class waits for Thursday as they know that it is their art and crafts class day. At their art and crafts class they are kept engaged in various kind of drawing, or crafts activities.
I encourage them by praising their effort. Asking related questions such as 'what you have drawn or created?. Often I show the good work to other children.

This post helps you learn tips which can help encourage creativity among kids.
In Childhood and Society, Erik Erikson wrote that the developmental goals of school-age children fall into four main categories:
  1. cognitive, 
  2. emotional, 
  3. social and 
  4. sensory motor
In order to become healthy, happy and productive teenagers (and later healthy, happy and productive adults) children from 5—12 years old must have lots of experience and repeated practice with tasks in each of these four areas.  
Arts and crafts help children experience and practice their skills in all four of these areas.


Tips to encourage Creativity 

  • Take time with a child’s art.
  • Show respect for the art and the artist’s process
  • Comment on lines, shapes and colors: “I see you used three colors.”
  • Show curiosity: “How did you get this effect here?”
  • Comment on changes: “Your drawings look bigger these days.”
  • Ask open-ended questions: “Will you tell me about your picture?”
  • Provide fuel for creativity: “What other materials do you need?”                                                                       
  • Collect recycled boxes, tubes, and lumber scraps. Make 3-D creations. 
  • Provide a variety of drawing, painting, and clay materials.
  • Praise their work
  • Show good work to other children
  • Avoid coloring books.

Remember: Art is not coloring books or mimeo sheets.
Art is not copying or coloring between the lines.
Art is not restrictive.
To be art, a work has to demonstrate individuality.


Wednesday, April 14, 2010

Explore ways to use your mind effectively at 'Litemind'

"It is not enough to have a good mind; the main thing is to use it well."( -Rene Descartes)

If we want to accomplish anything in life and realize our full potential, we must have some life skills. You must know who you are, what you want, and what you are capable of. One of these life skills is the best use of your mind effectively. There are many strategies and techniques, you can use your mind effectively and these simple tips, and suggestions can definitely enhance your mind powers.

'Litemind' is one of those self help blogs which helps you in this regard. More topics covered at the blog are creativity, problem-solving, visual thinking, self-mastery, motivation, time management and more. Teachers or parents can browse through 'archive' page to narrow their search either going directly to tags, category or monthly posts.

Blogger 'Luciano Passuello' is a 33-year-old Brazilian who says: 'I firmly believe that our own minds are the greatest tool we have to achieve anything we want.' He further says:

Every event, feeling, problem or opportunity only exists through the filter of our minds. Putting simply, your mind is the world you live in. All results you get are directly related on how well you use it. But very few people actively pursuit ways to fully develop their potential through a more efficient use of their minds.

Why ‘Efficiently’?

Did you know that the brains of more intelligent people are actually less active than usual?

That suggests that these people, when using their minds, have a higher ratio of output to input; in other words, their minds are more efficient. There is a minimum of waste in energy or unnecessary effort. That means less stress while getting more higher-quality results.

Why ‘Explore’?

I believe that an exploration mindset is the most important thing to have if you want to improve on anything.

I am no expert on the mind and don’t have all the answers. He is trying to maintain the mindset of curious exploration – and that is the driving force in creating and maintaining the site 'Litemind'

Join the newsletter from the site for free and get free ebook 'The Very Best of Litemind' by signing up.

Useful links:

* 'Essential Life Skills' Helping you explore essential life skills for personal development.

* 'Brain Training 101' offers tools to increase your brainpower and enhance your memory plus a source for Brain Training Resources, Tools, Product Reviews and Brain Games. Get free 'Brain Training Power Pack' including a brain training guide and brain booster audio by submitting your email and name at provided place (left side bar).

* '10 Amazing Tricks to Play with your Brain'

Thursday, April 8, 2010

How teacher can help nurture creativity among kids?

Parents or teachers can play a big role to develop skills among kids. Creativity is one of those skills which can be nurtured among kids with some simple techniques. Being an educator I have noticed that encouragement and praise for simple tasks can help develop creativity among kids.

How teachers can help nurture creativity?

Teachers can offer a curriculum with plenty of opportunities for creative behaviors. They can make assignments that call for original work, independent learning, self-initiated projects, and experimentation. Using curriculum materials that provide progressive warm-up experiences, procedures that permit one thing to lead to another, and activities that make creative thinking both legitimate and rewarding makes it easier for teachers to provide opportunities for creative learning.

The following are some things caring adults can do to foster and nurture creativity:

* We can teach children to appreciate and be pleased with their own creative efforts.

* We can be respectful of the unusual questions children ask.

* We can be respectful of child's unusual ideas and solutions, for children will see many relationships that their parents and teachers miss.

* We can show children that their ideas have value by listening to their ideas and considering them. We can encourage children to test their ideas by using them and communicating them to others. We must give them credit for their ideas.

* We can provide opportunities and give credit for self-initiated learning. Overly detailed supervision, too much reliance on prescribed curricula, failure to appraise learning resulting from a child's own initiative, and attempts to cover too much material with no opportunity for reflection interfere seriously with such efforts.

* We can provide chances for children to learn, think, and discover without threats of immediate evaluation. Constant evaluation, especially during practice and initial learning, makes children afraid to use creative ways to learn. We must accept their honest errors as part of the creative process.

* We can establish creative relationships with children--encouraging creativity in the classroom while providing adequate guidance for the students.

Back to the Table of Contents


What Can Parents Do?

It is natural for young children to learn creatively by dancing, singing, storytelling, playing make-believe, and so forth. One of the first challenges to creativity may be formal schooling. By this time parents, as well as teachers, appreciate conforming behaviors such as being courteous and obedient, following rules, and being like others. While these are desirable traits to some extent, they may also destroy a child's creative potential.


Creative Behavior of School-Age Children

Until children reach school age, it is generally assumed that they are highly creative, with vivid imaginations, and that they learn by exploring, risking, manipulating, testing, and modifying ideas. Although teachers and administrators sometimes believe that it is more economical to learn by authority, research suggests that many things (although not all) can be learned more effectively and economically in creative ways rather than by authority (Torrance, 1977).

Creative thinking and learning involve such abilities as evaluation (especially the ability to sense problems, inconsistencies, and missing elements); divergent production (e.g., fluency, flexibility, originality, and elaboration); and redefinition. Creative learning is a natural, healthy human process that occurs when people become curious and excited. In contrast, learning by authority requires students to use thinking skills such as recognition, memory, and logical reasoning--the abilities most frequently assessed by traditional tests of intelligence and scholastic aptitude. Children prefer to learn in creative ways rather than just memorizing information provided by a teacher or parents. They also learn better and sometimes faster.

Fostering Academic Creativity in Gifted Students

Related posts:

* "Encouraging Creativity in Early Childhood Classrooms"

Download pdf report: 25 Ways to Develop Creativity

How to Develop Student Creativity

http://trainyourbrain.wordpress.com/

Wednesday, January 21, 2009

Tips to stimulate a child's creativity

Creativity is a skill which can be learned and developed through practice. This talent can be encouraged among children with the some tips and tricks. These tips and tricks can dramatically accelerate child's personal growth and help sharpening their thinking skills as well as exercising their natural creative powers.

Bill Gates recently said that “Too few young people are acquiring the knowledge they need to use technology in creative and innovative ways.”

Bill goes on to say that, “We can all help address this issue. As parents, we must help our children appreciate the joys of learning and discovery. Teachers and educators must find ways to teach science and math so it is relevant and exciting.”

These 10 ways to stimulate your child's creativity are taken from 'About.com' and for detailed post you can read the full article at the bottom of the post. May be these all tips cannot be adopted but they can definately help you to train your child's creativity development.

1. Create A Magical Dress-Up Box
2. "When I Grow Up" Drawings
3. Cast The Kids In A Play
4. Create a Never-Ending Bedtime Story Starring Your Child
5. I Feel Like Dancing!
6. Plan A Garden Together
7. Make A Kite First...Then Go Fly It!
8. Let Your Kid Lead The Way
9. What's Cookin' Outside
10. Create A Musical Band

Source: Top 10 Ways To Foster A Child's Creativity

Related posts:

* Learn doodling to make you more creative

* 7 activities to stimulate creativity

* Games that stimulate creativity

* Crafts activities improve students learning skills

* Interested in inventions, innovation and creativity?-Let's explore!

Thursday, September 4, 2008

Learn Doodling to Make You More Creative

Doodles are simple drawings of just a few meaningless lines. You add your own lines -and colour if you like - to create a sketch of anything you like. The point of doodles is not to create art, simply to use your creative vision.




These two picture show you how to do it.

Doodles are a terrific exercise to help you...

- think more creatively

- brainstorm design ideas

- unlock creative mental block

You can use it for:

- General creative exercise
- Getting started on a project when you lack ideas
- Developing into logos

doodles even make a great party game for kids

This is best accomplished by forcing yourself to complete a doodle no matter how inspiring or uninspiring it may be.

Doodles are great creative thinking exercises because they force you to use your creative vision in order to devise a completed picture from a few lines. In addition, they force you to think visually rather than textually as most people do at work. As a result you are thinking in new ways. You are thinking more creatively.

Doodles are also effective brainstorming tools for graphic designers. Designers looking for an image for a project, a logo or a design concept will find that working through a handful of doodles encourages taking a lateral approach to the problem. The result will almost certainly be new ideas and new images.

Art Doodles are more sophisticated doodles with colours and textures. They are especially designed for graphic artists to complete with their favourite graphics programme.

Link: JPB.com

-_Articles about creativity

Friday, August 8, 2008

7 Activities to stimulate creativity

Can we develop the creative skills?

Yes, there are many activities and games which can help us make ourselves or our children more creative.

A quotation about 'creativity':

- The creative is the place where no one else has ever been. You have to leave the city of your comfort and go into the wilderness of your intuition. What you'll discover will be wonderful. What you'll discover is yourself. (Alan Alda)

Now read the 7 activities which parents or teachers both can use to stimulate creativity among children.

Brain storming activities

These group activities are rooted in the practicalities of real life. They can be used to help students see how original and creative thinking can be applied to their daily lives.

1- Not Just for Breakfast

Place a box of ready-to-eat cereal (like Cheerios or Trix) on a desk or ledge at the front of the room. Ask the students to generate as many uses for the product as they can in two minutes. (Some of the more creative suggestions students might come up with—using the cereal as fertilizer or a component in jewelry.)

2- New Devices

Break students into groups of three. Have each group member draw a picture of someone doing something. (The ideal subject will be someone caught mid-movement.) After all the drawings are complete, have the students study them with the object of creating for each a device that will support the position shown in a steady state. Explain that the devices the students create can be made of paper, wood, plastic, or metal. (What the students will end up with are various forms of furniture, but they will have designed their creations without limiting themselves to their prior knowledge of furniture. The object of the exercise is to show the value of ambiguity in stimulating creativity.)

3- Troubleshooters

Once again, break the students into groups of three. Name a problem with which everyone is familiar—say, how to reduce the number of homeless people on the streets. Then assign each group a familiar figure from history, fiction, or current events, and have them determine how that person would solve the problem. For example, what if Martin Luther King, Jr. were to tackle the homeless problem? What if the Ninja Turtles were to try it? Barbara Walters? General Schwarzkopf? As a starting point, suggest that the students consider what particular expertise the person would bring to the problem and what his or her objectives would be

4- What If?

Divide the class into brainstorming groups of about ten students each. Ask the students to come up with the most unique "what if" question and answer they can think of. (In other words, start with "what if" and finish with some unusual situation.) Here are some examples: What if people didn't need to sleep? What if we "elected" presidents by lottery? After the groups have settled on their particular questions and answers, have the class compare them and vote on the most creative.

5- Questioning Authority

Divide the class into small groups (4-6 students). Have each group make a list of ten unwritten rules that they seem to follow each day. Examples might be where they buy groceries, what time they get up in the morning, and what television programs they watch. Have the groups discuss why they follow these "rules" and what it would take to get them to break them. Alternative: Try the same sort of activity, this time having students list beliefs they accept without question-truisms like "Recessions are bad" or "It takes money to make money."

6- Unusual Analogies

Divide the class into brainstorming groups of about ten students each. Have each group develop as many clever or unusual analogies as they can. For example: Going to school is like riding an elevator-some days you're up, some days you're down, and some days you get the shaft.

7- The Roots

Divide the class into small groups (4-6 students) for some problem analysis. First have the groups compile lists of problems their members face, such as poor grades or neighborhood vandalism. By way of analysis, have the group ask (and answer) the following questions:
Where does the problem happen?

When does it happen?

How does it happen?

To whom does it happen, and who causes it?

Have the groups finish by using the Toyota Suggestion System and asking Why? four times. For example, using the problem of poor grades:

Why did I receive a poor grade on the history test?
(The teacher is a hard grader.)

Why is the teacher a hard grader?
(She expects a lot of her students.)

Why does the teacher expect a lot of her students?
(She knows we can do it if we study hard.)

Why does she know we can do it if we study hard?
(She has seen students like us do it in the past.)

Source link: glencoe

- Creativity is a type of learning process where the teacher and pupil are located in the same individual. (Arthur Koestler)

Related posts:

Games That Stimulate Creativity

* The HEART of Creativity: Questions to Stimulate Creativity Training

* A very interesting story: How to stimulate creativity?

Reawakening the creative mind

Creativity - Its Place in Education (PDF document; 120kb)

Monday, August 4, 2008

Games That Stimulate Creativity

Everyone has some degree of creativity. But you need to stimulate your skills to be creative. This post would suggest you many simple games or activities which can be easily adopted as a skill development tool by teachers. It is teacher's involvement which can make these games more interesting and fun.

Each of these exercises will help your students increase their ability to solve problems creatively. While completing the exercises, students shouldn't race through just to see the answers. They should work at each game until they develop the perspective necessary to play it well. Each exercise is designed to demonstrate an important point that should be mastered before going on to the next challenge.

Try to keep students from becoming discouraged. In learning to master creative problem solving, the best way—and sometimes the only way—is to learn through mistakes. Fear of making mistakes is often the most inhibiting attitude to effective problem solving.

Exercise #1: Kindred Relationships

There have been many efforts to define or explain the creative process. Psychologist Sarnoff A. Mednick of the University of Michigan thinks of it as the forming of associative elements into new combinations or arrangements.

That may not be the whole story, but the person who can marshal a great number of associations and ideas and bring them to bear on his problem has the best chance of coming up with an original solution.

In this exercise, think of a fifth word that is related to the preceding four words. (Compound and hyphenated words or commonly used expressions are allowed.)
Examples:
Elephant, bleed, lie, wash
Answer:White (white elephant, bleed white, white lie,
white-wash)
Sleeping, contest, spot, shop
Answer: Beauty (sleeping beauty, beauty contest, beauty spot, beauty shop)
Now train your own associative powers with the following sets:

1. bug rest fellow cover ____________________
2. cross baby blood ribbon ____________________
3. see carpet hot cent ____________________
4. touch palate soap sell ____________________
5. easy hush belt order ____________________
6. tree cup cake forbidden ____________________
7. wagon stand aid dance ____________________
8. dust movie gaze sapphire ____________________
9. tooth talk potato bitter ____________________
10. alley date snow spot ____________________

Answers: 1. Bed 2. Blue 3. Red 4. Soft 5. Money 6. Fruit 7. Band 8. Star 9. Sweet 10. Blind

Exercise #2: More Than Meets the Eye

One of the most useful of all thinking modes in creative problem solving is visual thinking. It is especially effective in solving problems where shapes, forms, or patterns are concerned. To improve your powers of visualization, concentrate on the accompanying illustration.

The question usually asked in connection with this design is whether you see either the vase or the two human profiles. A mentally flexible person will see both. For purposes of this mental exercise, however, try to see as many additional items in the picture as you can. Look at it from many different points of view and from as many angles as you wish. Then check the list below. Some of the items may seem far—fetched. But, remember, the idea is to use your imagination freely.

Answers: 1. An anvil. 2. An overpass pillar on a highway. 3. Champagne glass. 4. Piano stool. 5. Tower with revolving restaurant. 6. Minute-timer. 7. Propeller. 8. Chess-game rook or castle. 9. Fruit holder. 10. Bird bath. 11. Chalice. 12. Rubber grommet. 13. Keyhole slot in door. 14. An extrusion die. 15. Two Pontiac automobiles about to crash head on. 16. A screw jack. 17. An arrowhead going into an object. 18. Two girls sitting back-to-back and holding parcels on their heads.

Exercise #3: Loose Ends

Defining a problem too narrowly can inhibit and delay finding a solution. The creative problem solver tries to state the requirements as broadly as possible at the beginning. If, after a reasonable time, no solution presents itself, he tries to restate it in such a way that a new avenue of approach becomes available.

Less successful problem solvers, on the other hand, persist doggedly in the same direction, even when the difficulty does not yield to their efforts. They are blocked from considering new directions by stubborn commitment to the old.

Look at the first sketch and imagine that you are the person shown standing in the room. You have been given the task of tying together the ends of the two strings suspended from the ceiling. The strings are located so that you cannot reach one string with your outstretched hand while holding the second in your other hand. The room is totally bare, and you have only the resources you would normally have in your pocket or handbag. How do you solve this problem?


Most people will see the difficulty as a shortness of reach. That is, they state the problem to themselves as: "How can I get to the second string?" The consequence of this perspective is that all effort goes into vain efforts to find a means of making one of the strings longer. But the "givens" of this problem make such a solution impossible.

If, however, you define the problem as "How can the string and I get together?", another sort of solution may occur to you. The solution requires that you see the difficulty in terms of getting the second string to come to you. If you tie a small object-say, a key or a ring-to the end of one string and set it swinging like a pendulum, you can grab it while still holding the end of the second string in the other hand.

Exercise #4: Breaking Out

Most of us impose too many imaginary boundaries, restrictions, and constraints upon our problems, and hence fail to solve them.

The problem: Draw four straight lines through the nine dots without retracing and without lifting your pen from the paper.


The key to the solution is, of course, that the imaginary boundaries formed by the dots need not be observed. Once freed from this restriction, you will find the solution easy, as shown here.

Researchers at Stanford University have come up with an even more interesting solution to this puzzle. One subject realized that it wasn't necessary to draw four lines through the centers of the dots; the problem can be solved with only three lines.

Exercise #5: Nature's Inventions

Biology and zoology are considered by many to be rich sources of analogies from which significant inventions can be derived. One of the most celebrated cases is the invention of the telephone. As Alexander Graham Bell wrote: "It struck me that the bones of the human ear were very massive as compared with the delicate thin membrane that operated them; and the thought occurred to me that if a membrane so delicate could move bones so relatively massive, why should not a thicker and stouter piece of membrane move a piece of steel." Thus was the telephone conceived.

Here is a list of animals and the inventions they exemplify. Try matching the animal with the invention.


1. bat ( ) parachute
2. armadillo ( ) snowshoes
3. chameleon ( ) anesthetic
4. fish ( ) helicopter
5. flying squirrel ( ) suction cup
6. squid ( ) hypodermic
7. hummingbird ( ) radar
8. scorpion ( ) camouflage
9. snake ( ) electricity
10. abalone ( ) tank
11. caribou ( ) jet propulsion

Answers:

1. bat (5) parachute
2. armadillo (11) snowshoes
3. chameleon (9) anesthetic
4. fish (7) helicopter
5. flying squirrel (10) suction cup
6. squid (8) hypodermic
7. hummingbird (1) radar
8. scorpion (3) camouflage
9. snake (4) electricity
10. abalone (2) tank
11. caribou (6) jet propulsion

Exercise #6: More or Less

We frequently fail to solve problems because we approach them with prejudgments or unwarranted assumptions. These assumptions restrict our thinking processes and hamper our imaginations.

When doing this problem, try to defer any prejudgments that pop into your mind and try to deliberately change your point of view: Add one line to the roman numeral XI, and end up with the number ten. Try for at least three different solutions.

The most obvious solution is to add a fraction bar, X/l. Other solutions:


The solutions shown above are just some of those that involve the use of a straight line. However, the problem statement was: "Add one line.. . " With no qualifications as to the shape of the line, it would be an unwarranted assumption to try to solve this problem with only straight lines.

As long as we produce a mark with just one sweep of the pen, without lifting the pen from the paper, that is "one line." With this in mind, the following solutions are permissible:

Exercise #7: The Collected Works

We are frequently hampered in creative problem solving by our habitual ways of looking at things. The more familiar a situation or an object is, the harder it is to see it differently. Creativity, however, requires a "fresh" pair of eyes.

While this problem looks deceptively simple, it is actually quite diffficult. There are four volumes of Shakespeare's collected works on the shelf.


The pages of each volume are exactly 2 in. thick. The covers are each 1/6 in. thick. A bookworm started eating at page 1 of Volume I and ate through to the last page of Volume IV. What is the distance the bookworm covered?

Exercise #8: Joined Together

Most people rush in to tackle a problem without considering the alternatives and without attempting to understand what is involved. As the result, they waste a lot of time and effort.

To illustrate the importance of analysis, copy this design and keep track of how long it takes you. (Tracing is not allowed.)


If it took anywhere from one to three minutes, try a different approach and copy it again to see if that new point of view helps you copy the design more quickly.

The design can be copied easily and accurately in less than 15 seconds. One step-by-step approach is as follows:

Another imaginative solution occurs when you recognize the pattern as being made up of four identical parts. Drawing them one after another and rotating each successive part 90 degrees makes a speedy reproduction:

You can tape two pencils together and zip through to a speedy solution.

The answer is five inches. If you had trouble with this one, you were probably trapped by a conventional way of visualizing. We are accustomed to seeing a book in a certain position—facing us, with the first page near the left hand cover and the last page nearest the right hand cover. But it was specified in this problem that the volumes were on the shelf. With the backs facing you, the order of pages is reversed.

In creative problem solving it serves well to heed this warning: The more familiar the object, the harder it is to see it in another context.

Exercise #9: Concealed Colors

This game is designed to increase your flexibility and your ability to overcome the restrictions of habit. The name of what color is concealed in each sentence?

1- Newspaper editors decided to go on strike. (Red)
2- The cab lacked proper brakes to stop at the intersection. (Black)

Now try these:
1- A big, old, hungry dog appeared at our door every morning.
2- The cop persuaded him not to create a disturbance.
3- The Brazilian student Paulo lives around the corner from us.
4- You shouldn't let an upstart like him bother you.
5- He let out a big yell, owing to the injuries he received when he fell.
6- La Jolla venders decided to cut their prices in half.
7- Long rayon fabrics were loaded on the truck.
8- The Austrian physicist Wolfgang Pauli lacked the requisite documents to enter the U.S.
9- You shouldn't sell this fossil very cheaply because it is a rare specimen.
10- The new law hit everybody's pocketbook pretty hard.

Answers: 1. Gold 2. Copper 3. Olive 4. Tan 5. Yellow 6. Lavender 7. Gray 8. Lilac 9. Silver 10. White

In order to identify the hidden colors, you have to disregard the signs that say "stop"—such as word spacings, periods, and commas. People who are habit-ridden will find this exercise very difficult.

Exercise #10: Scams

The purpose of this exercise is to build your fluency of thought and expression. At first, you might find that you can think of only a few sentences but, if you persist, many more will occur to you.

Write five-word sentences from the five given letters, one letter for each word.
S C A M S

Here are a couple of examples:
1- Senior citizens arrange maximum security.
2- Sarcastic comments are meant seriously.

Now see how many sentences you can produce in exactly five minutes, then check some of the possibilities given below.
1- Sleepy cats always move slow.
2- Singing cellos alter mood substantially.
3- Sabotage caused army's move southward.
4- Spoiled children angered mother steadily.
5- Straightened circumstances affect man's stability.
6- Strike caused austerity moves subsequently.
7- School classes appear moderately satisfying.
8- Studious children always merit success.
9- Sly crocodiles attacked migrating settlers.
10- Siamese cats age much slower.

Exercise #11: A Woman's Ingenuity

With some problems, a creative solution can only occur after the elements or parts of the problem have been reorganized into a different pattern. This requires that you juggle the parts in your mind's eye. With this in mind, see if you can solve this problem: A businessman brought back from Europe four pieces of chain in solid gold, each consisting of three links.

He wanted to keep them as an investment, but his wife felt that—joined together—the pieces would make a lovely necklace. She went to a jeweler and said, "I want you to connect these pieces to make a necklace. How much will it cost?" The jeweler laid the individual pieces of chain out in this pattern:

He told the lady, "I charge $2.50 to break a link and $2.50 to melt it together again. Since you have four corners, it will cost you $20." The lady said, "That's too much. Actually you can do it for $15." The problem, then, is to construct a necklace, breaking and joining only three links. How would you do it?

As long as you think of the segments of chain as four sides of a square or as segments of a circle, you can't solve this problem. The moment you shift your focus and regard one of those segments—not as an immutable structure—but as a stockpile of individual links, you've made the necessary breakthrough. At the woman's suggestion, the jeweler placed three segments in a triangular pattern, took apart the remaining segment, and used those three links to close the three comers of the necklace.

Most people will have to juggle the elements visually, drawing them in different arrangements before arriving at the triangular pattern that leads to solution. This juggling of the parts of a problem results in a reorganization. But before that can happen, you have to feel free to destroy the original pattern in which the problem was presented.

Monday, June 16, 2008

Craft activities improve student learning skills

There is a strong link between crafts activities and skill development among children of all ages. I am also a craft teacher and noticed it very often that many kind of crafts help in skill development which as a results produce good learning outcome in their other subject areas. Let's have a look at some research based studies and reports in this connection:

"The Academic Value of Hands-on Craft Projects in Elementary Schools"

Conducted in 2001 by ROCKMAN ET AL, an independent educational research and consulting company, the study revealed the following key findings:

* Student learning improves when classroom lessons incorporate hands-on craft activities.
* Students develop greater curiosity about the subject matter when craft projects are included.
* Student behavior and socialization skills improve when crafts are undertaken.'

Teachers regularly use craft projects to teach the core subjects and link the projects to state and national curriculum standards.
Teachers say learning through craft projects accommodates students with different learning styles.

Focus Group Research

In 2005 teachers from two different U.S. cities, Paramus, NJ and Cleveland, OH, participated in two focus group studies. Key findings of these studies include:
Crafts can enhance the lesson and the learning process and in many cases are vital to the learning process.
Crafts can be a break from some of the serious and boring academic activities
Through the use of crafts, teachers gain a better understanding of the child’s thought process
Teachers agree the average amount of time for a craft activity in the classroom is thirty minutes.
During the fall of 2001, the Hobby Industry Association (HIA) contracted [with] an independent educational research and consulting company, to study the impact of hands-on craft projects as an instructional method within the core curriculum. Additionally, they wished to determine ways this teaching technique links to state and national education standards.

As the only large-scale study of its kind, and one of the first efforts to investigate the area of hands-on projects and academic learning, this study found that a significant number of teachers use hands-on projects linked to core curriculum content to advance standards-based learning. Teachers said hands-on projects enhance the instructional process and help students learn both basic information and more complex ideas. Additionally, students develop important learning skills and the abilities to articulate complex ideas, to use appropriate and sophisticated terminology, and to integrate the ideas they have learned into their continuing learning efforts. This belief was confirmed by student data evidence collected in this study.

KEY FINDINGS

Student learning improves when classroom lessons incorporate hands-on craft projects.

Students who spent a greater proportion of their classroom learning time engaged in hands-on projects scored significantly higher on writing and drawing knowledge application tasks. In classes that spent almost half of instructional time on hands-on projects (48%), students scored an average of 83 out of a possible 100 on the knowledge application task. Comparatively, students whose classes devoted a low percentage of class time to craft projects (11.8%) scored an average of 75. The creativity and level of detail students demonstrated on the application tasks also indicated that the hands-on projects left many students with vivid and lasting understanding of both facts and concepts.

Teachers regularly use hands-on craft projects to teach the core subjects and link the projects to state and national curriculum standards.

Almost three-fourths (72%) of the participating teachers indicated that they explicitly and intentionally link their instructional units involving hands-on projects to state or national standards. In addition, writing, research and presentation skills are typically incorporated into the projects.

Students develop greater curiosity about the subject matter when hands-on craft projects are included.

Ninety-six percent (96%) of teachers agreed that students exhibit greater curiosity about the learning unit when hands-on projects are included in the instructional approach. Teachers also reported significant differences in learning behaviors when students are involved in hands-on projects. They reported increases in student motivation, willingness to ask questions and volunteer information, enthusiasm, and attention to assigned tasks.

Teachers say learning through hands-on craft projects accommodates students with different learning styles.

While 46% of teachers viewed hands-on projects as an effective learning technique for all students, 54% said this approach is particularly well suited for students who learned more effectively in non-traditional approaches, such as visual or kinesthetic learners, slow readers or writers, or non-native English speakers.

Student behavior and socialization skills improve when hands-on craft projects are undertaken.

Teachers reported enhanced cooperation, responsibility, dedication, confidence, and time management skills when students participated in hands-on projects. Eighty-five percent (85%) of the teachers said students work cooperatively on handcrafted projects, while only 50% of the teachers said they do so in non hands-on projects.

CONCLUSION


The study concludes that hands-on craft projects are an effective means of teaching a standards-based curriculum and that students develop both a greater appreciation for and understanding of what they are learning.

Hands-on projects appear to function as learning anchors that organize and integrate various classroom-learning activities.

By making the learning experience concrete, the dynamics of these learning anchors inspire students to enjoy learning, accomplish goals, take pride in their achievements, and persevere in their learning.

For the full 45 page PDF report: Download for FREE

Thursday, January 10, 2008

Interested in inventions, innovation and creativity?-Let's explore!

If you are interested in invention, innovation or creativity then you might enjoy browsing Invention At Play.
For students it's a fun but learning site, as you can search, learn and explore a lot at the site.

For teachers, "Invention at play" can be good source of learning and telling our students the stories of inventions.
Invention At Play deals in providing the information about creative plays and skills among children and adults. It also focuses on creative processes used by innovators in science and technology.

Resources link give you more links to sites about invention, innovation, and exploration.

What you can find at the site?
* You may explore the stories of invention, both famous or little known.
* There is a lot to read and learn

Each invention shed some light on the good intentions of the inventor and their quest to improve the quality of life.


* According to TIME: Best inventions of 2006

* The great idea finder was created to promote the progress of science and useful arts by providing a showcase for innovation.
Mission: "to provide inspiration to the "inventor" in all of us".

The site is developed and maintained by Vaunt Design Group, an Internet consulting company.

- History of inventions at "The Great idea finder.

For Teachers: FREE Edicational material(publications) about innovation and invention ,at:

The Lemelson Center, which is for the study of Invention and innovation

Thursday, December 20, 2007

Review: "Enchanted Mind"--helping you to be more creative!

I believe that God has given the gift of self improvement to every human. Creativity is one of the talent, which can be developed as well, but how to do it?

Enchanted Mind is designed to help anyone, from age 5 to 105, to develop your latent creativity and have fun in the process.
Creativity explained at the site:

"Creativity is an attitude that can be cultivated and expanded. Once you have learned how to maintain a creative attitude, you can apply it to anything you set your mind to. The way to develop a creative attitude is to stretch and stimulate the mind daily to keep it flexible and resilient."

In their own words:

"Everyone has latent creativity waiting to unfold. Add flexibility to your mind with these simple techniques.

Science has speculated that we are using 10% of our brain capacity. If you want to access and cultivate that other 90% of unrealized potential, read on.

Expanding your brain and mind will accelerate your creative potential. Everyone has natural creative talent. We can help you unfold and expand your creativity through simple fun techniques."


Enchanted Mind has a lot of informative and interesting articles. I have taken a part of an article which might be interesting for all:

"Life magazine ran an article in July of 1994 about a group of nuns that were in their 80's, 90's and centenarians. All of these women were alert, articulate and showed no signs of Alzheimer's disease or any other form of mental degeneration. Why? They said they loved to do puzzles every day. They exercised their minds daily. This article focused on the fact that we think by creating dendrite connections in the neural pathways of the brain. Neurologically this is called "use dependent plasticity." If we don't continue to create new neural connections, the brain will begin to atrophy."

Link to the article: Attributes

Enchanted learning has a lot of link pages but better to check the Site map link first.

The site provides link to other creativity related sites: Great creativity sites
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